DEEP SPACE HELP

Research & Technology



Allows the construction of the Recycling Center. Prerequisites : Time : 01:00:00 5 000 CreditsRecyclingAllows the construction of Recycleurs to the Recycling Center. Prerequisites : Time : 02:00:00 10 000 CreditsRecyclersTechnology useful basis for further research. Prerequisites : Research Center level 5 Time : 02:00:00 10 000 CreditsMolecular LaboratoryAllows extraction of specific planetary resources, used in hydroponics. Prerequisites : Mining Facilities level 15 Time : 3d 18:00:00 4 000 000 CreditsGeological AnalysisTechnology useful basis for further research. Prerequisites : Time : 03:00:00 10 000 CreditsMolecular FusionAllows the construction of Fusionneurs to the Recycling Center. Prerequisites : Recycling Center level 5 Time : 04:00:00 10 000 CreditsFusionnersTechnology useful basis for further research. Prerequisites : Research Center level 12 Time : 2d 05:01:00 10 000 CreditsGenomics EngineeringTechnology useful basis for further research. Prerequisites : Time : 2d 05:01:00 20 000 CreditsSynapse BiomechanicalAllows the construction of Cyborg soldiers. Prerequisites : Housing Complex level 10 Time : 2d 06:01:00 20 000 CreditsDesign of CyborgAllows the construction of laboratories of genetic manipulations for the construction of Cyborgs. Prerequisites : Time : 2d 06:01:00 20 000 CreditsGenetic AmplificationAllows the production of food via the cultivation under greenhouses by transformation of the specific resources. Prerequisites : Research Center level 14 Time : 7d 12:00:00 10 000 000 CreditsHydroponic CultureTechnology useful basis for further research. Prerequisites : Research Center level 5 Time : 03:00:00 10 000 CreditsElectromagnetismAllows you to build the building with the same name to store unused ships but which you want to keep. Prerequisites : Spaceport level 5 Time : 5d 00:00:00 250 000 CreditsOrbital ParkAllows the construction of the BEM generator. Prerequisites : Defence Base level 3 Time : 04:00:00 50 000 CreditsEnergy ShieldFunctional elements of BEM generator that generates the shield of the Colony. Prerequisites : Research Center level 8 Time : 05:00:00 10 000 CreditsSolenoidsTechnology useful basis for further research. Prerequisites : Time : 01:00:00 10 000 CreditsSuperconductivityBase materials for the construction. Prerequisites : General Warehouse level 3 Time : 02:00:00 10 000 CreditsSuperconductorTechnology useful basis for further research. Prerequisites : Research Center level 4 Time : 02:00:00 10 000 CreditsNanotechnologyBase materials for the construction. Prerequisites : General Warehouse level 4 Time : 03:00:00 10 000 CreditsNanotubesAllows the construction of useful solar panels at Power Plant. Also allows other research. Prerequisites : Time : 00:30:00 2 500 CreditsPhotonicsTechnology useful basis for further research. Prerequisites : Time : 00:30:00 2 500 CreditsHigh Frequency LaserAllows the construction of the Defence Base. Prerequisites : Headquarters level 4 Time : 03:00:00 50 000 CreditsAutomated DefenceAllows the construction of turrets that fire at Defence Base. Prerequisites : Research Center level 5 Time : 04:00:00 10 000 CreditsTurretsTechnology useful basis for further research. Prerequisites : Time : 00:30:00 3 000 CreditsInterplanetary Comm.Allows the construction of relay used by the Communication Center. Prerequisites : Time : 00:45:00 3 500 CreditsCommunication RelayAllows the detection of enemy fleets around Mission by Patrol ships. Prerequisites : Communication Center level 10 Time : 12:00:00 20 000 CreditsPlanetary DetectionTechnology useful basis for further research. Prerequisites : Research Center level 4 Time : 02:00:00 7 500 CreditsPhoto-polymerizationBase materials for the construction. Prerequisites : General Warehouse level 4 Time : 03:00:00 10 000 CreditsEnriched AlloyAllows the construction of Supperaccus used by the Power Plant. They store energy and thus increase the storage capacity of the Power Plant. Prerequisites : Power Plant level 8 Time : 5d 00:00:00 50 000 CreditsSupercapacitorsBase materials for the construction. Prerequisites : General Warehouse level 4 Time : 03:00:00 10 000 CreditsPolymersTechnology useful basis for further research. Prerequisites : Research Center level 6 Time : 03:00:00 7 500 CreditsStealthTechnology useful basis for further research. Prerequisites : Headquarters level 6 Time : 01:00:00 10 000 CreditsRemote SpyAllows the construction of robots performing the spy missions on enemy colonies. Prerequisites : Communication Center level 5 Time : 01:00:00 10 000 CreditsSpy RobotLets analyze composition of defence fleets on the spyed colony. Prerequisites : Headquarters level 10 Time : 2d 12:00:00 100 000 CreditsAnalysis ProbeTechnology useful basis for further research. Prerequisites : Time : 01:00:00 5 000 CreditsMultiverse TheoryTechnology useful basis for further research. Prerequisites : Headquarters level 17 Time : 2d 05:01:00 50 000 CreditsQuantum TeleportationAllows to teleport Cyborg Troops to the Capital by the use of Teleporter. Prerequisites : Time : 2d 05:01:00 50 000 CreditsTeleportation of TroopsRequired fuel to travel to other planets. Prerequisites : Research Center level 4 Time : 02:00:00 10 000 CreditsAntimatterAllows the immediate sending into orbit of a fleet. Prerequisites : Spaceport level 8 Time : 06:00:00 750 000 CreditsTrans-orbiterAllows bombs to be sent into orbit to damage everything in it. Prerequisites : Spaceport level 15 Time : 7d 12:00:00 750 000 CreditsOrbital BombTechnology useful basis for further research. Prerequisites : Spaceport level 5 Time : 02:00:00 7 500 CreditsHyperspaceAllows the use of antimatter to make trips to other planets. Prerequisites : Research Center level 6 Time : 02:53:20 10 000 CreditsInterplanetary JumpsTechnology useful basis for further research. Prerequisites : Research Center level 5 Time : 02:53:20 10 000 CreditsSuperluminal PropulsionAllows the construction of ships of this type / generation. Prerequisites : Time : 04:00:00 10 000 CreditsGeneration 2 ShipsAllows the construction of ships of this type / generation. Prerequisites : Time : 04:00:00 7 500 CreditsStealth PantherAllows the construction of ships of this type / generation. Prerequisites : Time : 04:00:00 10 000 CreditsStealth TrailerAllows the construction of ships of this type / generation. Prerequisites : Research Center level 6 Time : 05:00:00 10 000 CreditsGeneration 3 ShipsAllows the construction of ships of this type / generation. They allow to detect lost ships. Prerequisites : Spaceport level 8 Time : 08:00:00 20 000 CreditsRenifleurAllows the construction of ships of this type / generation. Prerequisites : Spaceport level 8 Time : 06:00:00 10 000 CreditsGeneration 4 ShipsAllows the construction of ships of this type / generation. Prerequisites : General Warehouse level 10 Time : 1d 16:00:00 100 000 CreditsMarauderAllows the construction of ships of this type / generation.They allow to detect and intercept enemy fleets. Prerequisites : Communication Center level 12 Time : 08:00:00 20 000 CreditsPatrouilleurAnalysis tool of the composition of the fleets stationed on the visited friend colony and analysis tool of troops stationed in a Capital. Prerequisites : Communication Center level 14 Time : 2d 12:00:00 100 000 CreditsScannerDetection tool of drill ships Kraft. Prerequisites : Communication Center level 14 Time : 2d 12:00:00 100 000 CreditsSonarAnalysis tool of cargo of detected fleets. Prerequisites : Communication Center level 15 Time : 7d 12:00:00 1 000 000 CreditsAnalyzerAllows the construction of ships of this type / generation. Prerequisites : Time : 07:00:00 10 000 CreditsTransport FleetAllows the construction of ships of this type / generation. Prerequisites : Time : 08:00:00 10 000 CreditsClusterAllows the construction of ships of this type / generation. Prerequisites : Business Agency level 10 Time : 08:00:00 200 000 CreditsCargoAllows the construction of ships of this type / generation. Prerequisites : Spaceport level 10 Time : 7d 12:00:00 1 000 000 CreditsExtra-planetary DrillAllows the construction of ships of this type / generation. They allow Kraft extraction on other planets. Prerequisites : Mining Facilities level 12 Time : 7d 12:00:00 1 000 000 CreditsKrafterTechnology useful basis for further research. Prerequisites : Spaceport level 10 Time : 07:00:00 50 000 CreditsSpace ShipyardAllows the construction of ships of this type / generation. They allow to carry ships on orbit to change the constitution of fleets in flight. Prerequisites : Spaceport level 10 Time : 7d 12:00:00 20 000 000 CreditsModifieurAllows the construction of ships of this type / generation. They allow Kraft collection to transform it into exotic ore. Prerequisites : Production Plant level 12 Time : 7d 12:00:00 1 000 000 CreditsTranskraftAllows the construction of ships of this type / generation. They allow the purchase of exotic ore and repairing damaged fleets. Prerequisites : Time : 08:00:00 20 000 CreditsSupporterAllows the construction of ships of this type / generation. They allow waste collection and repair of damaged colonies. Prerequisites : Recycling Center level 6 Time : 08:00:00 20 000 CreditsSupplierTechnology useful basis for further research. 10 Additional Docks are allocated to the Spaceport. Prerequisites : Spaceport level 15 Time : 2d 05:01:00 50 000 CreditsLanding TroopsAllows the construction of ships of this type / generation. They allow the landing of Cyborg troops on Capitals. 10 additional Docks are allocated to the Spaceport. Prerequisites : Time : 2d 05:01:00 50 000 CreditsInvaderTechnology useful basis for further research.Also increases the production of Processing Units (PU) provided by your Processors. Adding new processors will then produce more PU but deletion also remove more. At the end of this research your old processors are replaced by these new and fewer for the same efficiency and lower power consumption. (Do not confuse this with search optimization MultiPU) Prerequisites : Headquarters level 12 Time : 04:00:00 100 000 CreditsQuantum ProcessorTechnology useful basis for further research. Allows the creation of the Secret Center of Theoretical Analysis where Alien Theory Artifacts are treated. Prerequisites : Research Center level 12 Time : 7d 12:00:00 50 000 000 CreditsTheoretical AnalysisAllows the loading of goods on fleets of Cargos to exchange them with Craftsmen. Prerequisites : General Warehouse level 15 Time : 5d 00:00:00 40 000 000 CreditsLoading GoodsAllows the creation of super cargo compressor for your fleets. Prerequisites : Spaceport level 15 Time : 5d 00:00:00 40 000 000 CreditsMolecular CompressionTechnology useful basis for further research. The discovery of this particle will allow you the manipulation of some temporal elements. Prerequisites : Cyber Defence level 15 Time : 7d 12:00:00 50 000 000 CreditsTachyon ParticleTechnology useful basis for further research. Prerequisites : Headquarters level 17 Time : 5d 00:00:00 250 000 CreditsApplied EngineeringAllows partial unloading of waste managed by the Suppliers and Transkrafts. Prerequisites : General Warehouse level 9 Time : 2d 12:00:00 50 000 CreditsQuantitative UnloadingAllows, by the reuse of some building concepts, to reduce upgrade cost and time for buildings. Prerequisites : Time : 7d 12:00:00 1 000 000 CreditsModular ConstructionTechnology useful basis for further research. Also allows to reduce the upgrade cost and time of Spaceport. Prerequisites : Spaceport level 16 Time : 7d 12:00:00 10 000 000 CreditsOrbital EngineeringAllows the construction of Orbital Hoist to send heavy loads into orbit. Prerequisites : Research Center level 12 Time : 7d 12:00:00 10 000 000 CreditsOrbital HoistAllows the construction of the Orbital Factory where is assembled the needed for Galactic Exploration. Prerequisites : Production Plant level 14 Time : 7d 12:00:00 10 000 000 CreditsOrbital FactoryTechnology useful basis for further research. Allows the creation of the secret design workshop where orbiters and orbital bombs are manufactured. Prerequisites : Production Plant level 16 Time : 7d 12:00:00 20 000 000 CreditsOrbital simulationAllows to miniaturize the trans-orbitation system and to embark several of them on a fleet. Prerequisites : Production Plant level 18 Time : 7d 12:00:00 20 000 000 CreditsPortable Trans-orbiterAllows you to adjust the charge of Orbital Bombs for a controlled explosion. Prerequisites : Production Plant level 20 Time : 7d 12:00:00 20 000 000 CreditsModular Orbital BombExclusively for Clusters, this type of dock allows your Spaceport to release as many docks as you have Clusters. Prerequisites : Spaceport level 18 Time : 7d 12:00:00 10 000 000 CreditsOrbital Dock for ClusterExclusively for Cargos, this type of dock allows your Spaceport to release as many docks as you have Cargos. The fleets of Cargos are no longer counted in the number of fleets. Prerequisites : Spaceport level 18 Time : 3d 18:00:00 5 000 000 CreditsOrbital Dock for CargoExclusively for Patrouilleurs and Renifleurs, this type of dock allows your Spaceport to release as many docks as you have Patrouilleurs and Renifleurs. The fleets of Patrouilleurs are no longer counted in the number of fleets. Prerequisites : Spaceport level 18 Time : 5d 00:00:00 5 000 000 CreditsOrbital Dock for PatrouilleurExclusively for Suppliers, this type of dock allows your Spaceport to release as many docks as you have Suppliers. The fleets of Suppliers are no longer counted in the number of fleets. Prerequisites : Spaceport level 18 Time : 3d 18:00:00 5 000 000 CreditsOrbital Dock for SupplierTechnology useful basis for further research. Prerequisites : Research Center level 12 Time : 2d 06:01:00 250 000 CreditsProductivity AnalysisAllows reconditioning of Technicians into Settlers. Prerequisites : Training Center level 14 Time : 2d 06:01:00 250 000 CreditsReform of TechniciansAllows reconditioning of Researchers into Settlers. Prerequisites : Training Center level 14 Time : 2d 06:01:00 250 000 CreditsReform of ResearchersTechnology useful basis for further research. Prerequisites : Research Center level 14 Time : 2d 06:01:00 250 000 CreditsEfficiency AnalysisAllows the recycling of Soldier Cyborgs. Prerequisites : Biomechanics Plant level 12 Time : 2d 06:01:00 500 000 CreditsReform of SoldiersAllows the recycling of Officer Cyborgs. Prerequisites : Biomechanics Plant level 12 Time : 2d 06:01:00 500 000 CreditsReform of OfficersAllows automatic calculation of the Officers / Soldiers ratio for the Cyborgs when boarding. Prerequisites : Biomechanics Plant level 12 Time : 7d 12:00:00 5 000 000 CreditsOptimal EmbarquementAllows you to know and monitor the reinforcements deployed by others on the colonies of your planet. Prerequisites : Headquarters level 20 Time : 7d 12:00:00 5 000 000 CreditsReinforcements AnalysisAllows to select several fleets to go back simultaneously at your Colony. Prerequisites : Spaceport level 14 Time : 2d 06:01:00 250 000 CreditsCall Back GroupedAllows to land several fleets simultaneously. Prerequisites : Spaceport level 15 Time : 2d 06:01:00 250 000 CreditsGrouped LandingsAllows to embark your Cyborgs on everal fleets simultaneously at your Colony. Prerequisites : Biomechanics Plant level 10 Time : 3d 23:00:00 750 000 CreditsGrouped EmbarquementsAllows to debark several fleets of Cyborgs simultaneously at your Colony. Prerequisites : Biomechanics Plant level 10 Time : 3d 18:00:00 500 000 CreditsGrouped DebarquementsAllow to start drilling Kraft on all your Krafters fleets simultaneously. Prerequisites : Spaceport level 12 Time : 3d 18:00:00 2 000 000 CreditsGrouped DrillsTechnology useful basis for further research. Prerequisites : Time : 03:00:00 10 000 CreditsQuantum CryptographyAllows the construction of the Cyber Defence Prerequisites : Research Center level 10 Time : 02:00:00 20 000 CreditsCyber DefenceAllows specialization of Technicians into Crypto-Analyst Prerequisites : Time : 03:00:00 10 000 CreditsCyber EngineeringHelps to fight against the SlowMotion virus if your Colony is already infected. Prerequisites : Headquarters level 15 Time : 1d 03:00:30 1 000 000 CreditsSlowMotion AntivirusMultiplies by 2 the number of Processing Units available at the time of its activation. 5 activations are possible. Prerequisites : Headquarters level 14 Time : 7d 12:00:00 100 000 CreditsMultiPU OptimizationIts attack divide by 2 the number of Processing Units available on the targeted colony and so you get these Processing Units. Prerequisites : Headquarters level 15 Time : 7d 12:00:00 100 000 CreditsDivPU VirusMultiplies by 2 the quantity of energy available at the time of its activation. 5 activations are possible. Prerequisites : Power Plant level 8 Time : 5d 00:00:00 100 000 CreditsEnergy OptimizationUsed to force the identification of fleets stationed on your colony. Prerequisites : Communication Center level 12 Time : 03:00:00 100 000 CreditsForced IdentificationCan analyze the composition of the fleets stationed on your colony at their identification. Prerequisites : Communication Center level 14 Time : 2d 12:00:00 100 000 CreditsDecoding TranspondersDisables the display of Krafters on the radar of enemies Patrouilleurs. Prerequisites : Communication Center level 14 Time : 03:00:00 20 000 CreditsDiscreet DrillActive Discreet drill for a period, relative to your level of Cyber Defense. Prerequisites : Time : 5d 00:00:00 500 000 CreditsTemporal DiscretionAllows specialization Researchers into Hackers Prerequisites : Time : 03:00:00 10 000 CreditsHacktivismInflicts a time penalty on the future movements of the targeted Colony Fleets and Galactic Ships. Prerequisites : Spaceport level 17 Time : 2d 06:01:00 2 000 000 CreditsSlowMotion VirusDisables BEM Generator on a colony for your next attack (and only yours). Once deployed it remains active for 5 minutes. Prerequisites : BEM Generator level 4 Time : 06:00:00 100 000 CreditsAntiBEM VirusAllows the preloading of the AntiBEM virus for its activation during the first attack on a colony and its triggering during the second attack on the same colony. Prerequisites : Headquarters level 14 Time : 12:00:00 250 000 CreditsPreload AntiBEMHelps to fight against the virus of the same name only if your BEM Generator is already infected. Prerequisites : BEM Generator level 4 Time : 03:00:00 20 000 CreditsAntiBEM AntivirusIts attack is on the Production Plant which supersedes any energy for 12 hours. Prerequisites : Power Plant level 8 Time : 12:00:00 100 000 CreditsEnergyDownFail VirusDisables the display on DSC Network of your next attack on a Colony. Prerequisites : Communication Center level 10 Time : 03:00:00 20 000 CreditsDSC Network InterferenceAllow to send simultaneously loaded fleets of Krafters to the nearest fleet of Transkraft. Prerequisites : Spaceport level 12 Time : 7d 12:00:00 2 000 000 CreditsGrouped Returns to TranskraftsAllow to unload simultaneously fleets of Krafters on fleet of Transkraft being on the same orbit. Prerequisites : Spaceport level 12 Time : 7d 12:00:00 2 000 000 CreditsGrouped Unloads of KraftIts attack is on the Spaceport where it prevents takeoffs, landings and fleet creations, at 3 minutes per level of attaker's Cyber Defence. Prerequisites : Spaceport level 14 Time : 12:00:00 100 000 CreditsTransponders VirusTechnology useful basis for further research. Allows the construction of the Galactic Exploration Center. Prerequisites : Spaceport level 16 Time : 7d 12:00:00 10 000 000 CreditsGalactic ExplorationAllows to send probes to the discovery and analysis of celestial bodies in distant Galaxies. Prerequisites : Research Center level 14 Time : 4d 12:02:00 10 000 000 CreditsExploration ProbesTechnology useful basis for further research. Prerequisites : Research Center level 15 Time : 3d 18:00:00 500 000 CreditsProgramming of missionsAllows to program your exploration ships to intercept and capture your Probes. Prerequisites : Galactic Exploration Center level 6 Time : 4d 12:02:00 20 000 000 CreditsProbe InterceptionAllows to program your exploration ships for drilling missions on Asteroids. Prerequisites : Galactic Exploration Center level 4 Time : 4d 12:02:00 20 000 000 CreditsAsteroid DrillAllows to program your exploration ships to intercept and plunder enemy ships, and to attack Stations. Prerequisites : Galactic Exploration Center level 10 Time : 7d 12:00:00 40 000 000 CreditsSpatial LootingAllows to program your exploration ships for a remote control when they reached their destination. Prerequisites : Galactic Exploration Center level 10 Time : 7d 12:00:00 50 000 000 CreditsNeuronal ConnectionAllows to program your exploration ships to refueling other ships. Prerequisites : Galactic Exploration Center level 8 Time : 4d 12:02:00 20 000 000 CreditsSpatial RefuelingAllows transhipment of ships on refuel ships or stations, by selecting which resources to transfer and their quantity. Prerequisites : Galactic Exploration Center level 9 Time : 2d 06:01:00 500 000 CreditsSelective TransshipmentAllows you to take more Antimatter on your exploration ships for refueling missions. Prerequisites : Galactic Exploration Center level 10 Time : 3d 18:00:00 4 000 000 CreditsIonic HybridizationAllows to program your exploration ships by group. Prerequisites : Galactic Exploration Center level 10 Time : 7d 12:00:00 10 000 000 CreditsGrouped MissionAllows you to build and send combat drones, from space stations, against enemy galactic ships. Prerequisites : Galactic Exploration Center level 10 Time : 7d 12:00:00 50 000 000 CreditsCombat Drones