Presentation
Tutorial
Lexicon
Interface
Map
Preferences
Messaging
Chat
Management rules
Various boards
Prerequisites
Buildings
Ships
Research & Technology
Ranks
Weather
Regulation
Referral
Contact and References
Tutorial
The first men took their canoes to explore distant shores. Over the centuries, it was the time of the discovery of new continents. Then came the space age and the first beginnings of the human species outside its planet. It was therefore quite natural, when it became possible, for human beings to set out to discover the other planets that were near or far around their own. But after longs, very longs, reconnaissance expeditions, all the probes sent by our ancestors always returned the same verdict: no other planet, let alone another planetary system, could harbor life. Until the day when the unexpected happened: the Voyager 412 probe, launched a few hundred years earlier in the direction of the Orion system, and from which no one was waiting for the slightest signal, considering it lost, began to issue what was to become the salvation of the rest of humanity. A humanity now under the constraint of an imminent cataclysm which was to be of such violence that the current collective memory has itself forgotten the cause ... or caused it to be forgotten. Some of the inhabitants of our home planet therefore decided to migrate naturally to this new system. But the understanding between peoples having never been the strong point of the human species, almost everyone wanted to leave by their own means. The Orion system sheltering three planets, all three habitable, it was still decided to send the colonists to each of them, according to a choice which also remains a mystery to this day. As the journey was to be made over several centuries, the colonists were placed into cryo-stasis in autonomous modules, all equipped with the minimum to settle in and to be dropped when approaching the new planetary system of Orion ...
Below is a list of different messages displayed during the course of the tutorial :
- ... You hear me ? ...
- Perfect! You're finally awake.
I'm Samia, an Artificial Intelligence sent to help you.
During your waking phase, I took the liberty of deploying the Headquarters and the Communication Center for you...
(If you wish, my voice synthesis can be activated in the preferences, by clicking on your pseudonym, at the top right of the screen.)- Tip before you start:
Always keep in mind, build only what you need and only when necessary.
I am waiting for you at the Communication Center, to do this click on the left of your screen, in the sidebar, on Communication Center in the list of your buildings, or on the blue Colony tab then on the Details button of the thumbnail corresponding to the desired building.- You have received something to help you get started:
Some credits and some energy you will get by clicking on the cards:
You can find these cards on the center tile of your main Communication Center screen.- Note that you also have help screens, everywhere, by clicking on .
Take the bonus cards and let's meet at the Headquarters.
To access it, do the same way as to access the Communication Center, so either directly from the list of buildings on the left side panel or via the blue Colony tab then the Details button of the desired building thumbnail.- The Supercomputer provides Processing Units (PU), essential for most tasks.
Each PU corresponds to a Processor.
Allocate a Processor to the Supercomputer (by clicking on + to the right of Processors), then expand the Headquarters to level 2.- While developing the HQ,
let's go back to the Communication Center...- To contact the different services we need Satellites. Start by sending one (by clicking on + to the right of Satellites), and contact the Intergalactic Parliament, to obtain the permit to build the Power Station (by clicking on Constructions from the Intergalactic Parliament), and meet again at the Power Plant.
- Develop your Power Plant to level 1...
- Once this is done, contact the Intergalactic Parliament again, to obtain the building permit for the Housing Complex.
And go and visit it, we will meet again...- Very good!
Here live the settlers, essential for your labor in general, as well as for the construction of all your buildings.
Expand your Housing Complex to level 1...- Now that you have understood the principle, do the same for the Spaceport, and contact the General Store service to obtain your first ship:
an Explorer.
A purchase voucher for 3 ships is offered to you upon completion of level 1 of your Spaceport. Use one by clicking "Purchase Voucher" button during checkout. Once you have obtained your ship, click on the "Fleets" tab on the left menu.
We can then develop your first fleet !- To create your first fleet, select your ship from the list to add it to the fleet.
Then click on "Validate" button to give your fleet a name. This one is important, because it will allow you to locate it more easily later...- We will now send it on a mission.
The name of your fleet should have appeared in the menu, under the "Fleets" menu tab, so it is ready to go!
Click on it to see the detail, then click "Send".- You are now ready to explore!
Look for an available Level 1 mission (green time limit) by clicking on the red triangles, then click "Send".
If you can't find a level 1 mission, wait for another opportunity, or go to the list of "Missions" at the Tactical Information Center, at your Communication Center, or by clicking on the clock. You can send your fleet directly there...
I'll be waiting for you at the Communication Center...- Your fleet should now be on its way!
Take the opportunity to look at the information on your fleet screen.
You will notice in front of the speed information, this small logo , indicating that your fleet is equipped with the "Speed Multiplier x2".
It is offered to you, as long as you are at the rank of Recruit.
After this rank, it will then be available for purchase, at the DSC Bazar in your Communication Center, and you will need to equip your fleet with it, at each departure from the colony, if you want to benefit from it.- Contact the Intergalactic Parliament, to buy the building permits for the Research Center and the Training Center.
Develop them to level 1, you can then see 1 Researcher and 2 Technicians appear, which are automatically given to you for start.
Once that's done, let's meet at the Research Center...- Now you need to research the Photonics Technology.
Essential to be able to assign Cells to your Power Plant, and therefore produce energy.- To do this, assign a Researcher, previously trained at the Training Center, and launch the Photonics research.
- Once the research is done, you will be able to add Cells to your Power Plant.
Let's meet there.- If the Photonics research is complete, you should be able to add a Cell.
After that, I'll be waiting for you at the Communication Center...- When you can extract and therefore sell the ore, it can be done at DSC Miner, available here, as well as some other services.
Some services require more Satellites or Relays to be activated. So, for the Relays you will have to do the proper research to unlock them and be able to use them.- Always keep in mind, build only what you need and only when necessary.
Before developing a new level of a building, make sure that it is not enough to simply increase its components instead.- Each building component, such as the Cells of the Power Plant, can be increased/decreased within the limits imposed by the level of your building.
However, it is not possible to decrease the level of a building.
So Warning !!!- The tutorial is now complete, last tips:
1 - Go see the general help, by clicking on at the top left of your screen next to the clock, in particular the item named Various boards, and more specifically the section on Stealth attacks (also named Furtive).
2 - Launch the "Communication Relay" research as soon as possible, to access the various services of your Communication Center.
3 - Voting for the game, at the Intergalactic Parliament of your Communication Center, will earn you a few extra credits daily.
4 - You have a Reset Card, at your Communication Center, if you want to start again your adventure from the beginning.
Now it's your turn and good luck!
Lexicon
Interface
The left side menu is resizable horizontally. The chat window is resizable vertically and a vertical bar is also present between the message lists, allowing the horizontal resize of the various Chat areas. Generally speaking, when something is flashing, it is to invite you to click on it. Mouse cursor : The mouse cursor shows you through the interface elements if an action is possible or if information is available. : Standard cursor. : Information appears when you leave the mouse over this interface element. : Action is possible by clicking, information may also appear in the mouseover. General menu management buttons : Some buttons are always present, others appear only when needed. : Hides the main menu. Once hidden, overflying the mouse to the left edge of the screen restores the menu. : Reduces the menu item. : Restores the menu element after reduction. : Scroll up the contents of the menu item. : Scroll down the contents of the menu item. : Add group of fleets in the Fleets menu. The elements of the Fleets menu can be moved by drag/drop with the mouse, in the menu, to be rearranged. Groups of fleets can be created, and organised by drag/drop with the mouse. Buttons on title bar : Some buttons may appear on the title bars of different screens or dialog boxes. Also some elements of the title itself can be clickable. : Provides assistance or a description of the current action. : Returns to the previous screen or dialog box. On the description screen of the fleets or on the command bar, on the map, can appear : : Display the previous fleet on the fleet screen or the previous patroller from the command bar. : Display the next fleet on the fleet screen or the next patroller from the command bar. Page turning buttons on the lists : When displaying long lists, a paging management is present at the bottom of these lists. : Display the first page. : Display the previous page. : Display the next page. : Display the last page. Chat Area : The operation of the chat is described later in this help. : Reduces the size of the font used. : Increases the size of the font used. : Enable / disable the automatic scrolling of the message list when a new message arrives in the list. : On Public Chat only, conference audio indicator (Gray: Inactive, Yellow: On, Green: Connected, Red: Error). : On Alliance and Public Chat, enable / disable a sound signal when a new message arrives.
Gamers online : The list of connected players is accessible : - from the Communication Center - by clicking on Public above the Chat window Players whose nickname is in gray have the Chat closed. To the right of the flag representing the country where the player is connected may be a indicating that the player agrees to be contacted by Voice Chat, it is if the player is already communicating. The Voice Chat option can be activated / deactivated in the game preferences. Some nicknames may be followed by the following abbreviations, to indicate : ℗ : The player uses a proxy connection, so his country of origin is not necessarily the one indicated. ® : This player's account is identified as a multi-account.
Map
Map of the Planet Toolbar - A text box allows you to search a colony, a player name, a fleet or a mission, for the last one you can enter or not the letter of the planet as indicated on DSC Network. The object of the search, if found, is then focused by a yellow cross. - Missions Button : enables/disables the display of missions on the map. - Orbits Button : enables/disables the display of the orbital grid. When you are selecting a destination for a fleet, the grid becomes selectable. - Fleets button : enables/disables the display of your fleets. - Supports button : enables/disables the display of the orbits of the supports where fleets are deployed. - Modifieurs button : it is present only if you have done adequate research. It enables/disables the display of your fleet of Modifieurs. - Transkrafts button : it is present only if you have done adequate research. It enables/disables the display of your fleet of Transkrafts. - Fights buttton : enables / disables the display of combat zones. The bigger and red is the circle on a colony and more there have been fighting for the last 6 days. - Kraft button : It is present only if a fleet capable of detecting the Kraft deposits is on the planet. It enables / disables the display of Kraft deposits. - Minus button : Allows you to zomm out on the map. - Plus button : Allows you to zoom in on the map. Map Zone The mouseover of the various elements displays a brief description. A click on an element displays a details screen below the map. - © : The capital is materialized by a C in an ocher color circle when is free, and red when occuped by ennemy. - ■ : The colonies under the parliamentary protection are represented by an empty square, those no longer been under this protection by a white square. - : The fleets appear in orange and in blue when they are protecting a colony. A selected fleet appears in pink with flashing brands. A detected enemy fleet appears in yellow, more or less intense, depending on its level of detection. - ▲ : Ongoing missions are represented by a red triangle. - ▼ : Expired missions are represented by a brown triangle. - ▼ : The already done missions are represented by a green triangle. - ▲ : The yellow missions are smugglers. - ♦ : The Craftsmen are indicated by a rhombus, purple when opened and brown when closed. - * : Invasions are indicated by a star, yellow when it is running, and green when defeated. - The lost ships are represented as a diamond and are governed by the same color codes than the missions. - The trajectories are indicated by a blue or gray line, if they are back to the colony the route is dotted. You might see some gray paths without fleet, they represent fleets off the planet but whose point of origin or destination is on the displayed planet. - The supports, modifieurs and transkrafts areas appear as a square covering the entire orbit. Your Supports are surrounded by yellow. More the square representing the zonne is colorful, there is more fleets on that orbit.
Preferences
Language Changes the language used in the game interface. The choices are English or French. Mode without style "Safe for Work" If enabled, deletes all display styles for rendering on a white background without image, to be more discreet on your workstation... Background music Enables or disables the background music. If the option is enabled, you have the option to change the song being played (1st button : next file, 2nd : shuffle file). The volume adjustment doesn't requires to validate the preferences. General sound effects Enables or disables the sounds associated with actions in the game in general. Siren alert on attack Enables or disables the siren sound during an attack on your colony or a colony you are protecting. Battle sound effects Enables or disables sounds when viewing fights. Receive private voice calls Enables or disables the ability for other players to call you to set up a private voice chat with you. Send an e-mail when my colony is attacked Enables or disables the ability (if your e-mail address is valid) when you are not connected to the game, to receive an e-mail when your colony is under attack (with up to one email every 30 minutes in case of multiple attacks). Send an e-mail when a private message is received Enables or disables the ability (if your e-mail address is valid) when you are not connected to the game, to receive by e-mail a notification of message reception on the game's internal messaging system. View weather effects Enables or disables the display of weather-related graphic effects on the map display. View effects on fleets Enables or disables the display of fleets-related graphic effects, like drilling, normal flight or in hyperspace. Use your colors of fleet on the map If enabled, each fleet on the map is displayed with the color you have assigned it. Orbit/Quadrant enabled to select destination If enabled, when choosing the destination of a fleet or a galactic ship, orbits and/or quadrants are automatically enabled. Display your nickname next to rank Enables or disables the display of your nickname to the right of your grade. If "Safe for Work" mode is enabled, your nickname is always displayed. Display quantities on mouse-over Toggles between a permanent display, or a rollover display, of the quantities of each resource displayed in the top bar of the screen. Display seconds on the clock Enables or disables seconds display on the game's main clock (clock synchronized with the server every 30 seconds). Select buildings to display Enables or disables the display of all buildings in the left side menu. If the option is enabled, a check box appears on every building to enable or disable its display on the menu. Number of columns to display fleets Enables or disables the display on multiple columns of the list of buildings on the left side menu. Number of columns to display fleets Enables or disables the display on multiple columns of the list of fleets on the left side menu. Hide colony protection fleets Enables or disables the display of all fleets positioned in protection of friendly colonies. If the option is enabled, fleets are only displayed when their status is not 100%. Hide fleets of Supporter Enables or disables the display of all Support fleets deployed in orbit. If the option is enabled, fleets are only displayed when their status is not 100% or have its cargo full. Hide fleets of Transkraft Enables or disables the display of all Transkraft fleets deployed in orbit. If the option is enabled, fleets are only displayed when their status is not 100% or have its cargo full. Hide fleets of Cargo in pending Enables or disables the display of all the fleets of cargo ships waiting for a delivery order. If the option is enabled, fleets are however shown when they are on the move. Spellchecker in chat input field Enables or disables the spell checker, integrated into your web browser, when typing messages you post on chat. Show tabbed chat areas if low resolution Enables or disables tabbing of chat panels if your screen resolution is too low.
Messaging
Retention period for messages : Received messages in your inbox that have been read and for which objects or tied credits were recovered, are automatically deleted after 30 days.
Transfer of funds and Gifts between you : Via email, you can send credits between you with a maximum of 500 000 credits per day. As well as small gifts purchased at DSC Bazaar. But between gifts and fund transfer, you have to choose, because it's either one or the other but not both, in a same message...
Chat
You can open or close the Chat area by clicking on the corresponding button at the bottom right of the screen. When the chat is closed, you visualize only the last information line of DSC Network, the title DSC Network remains clickable to show you a list of recent fights. Your nickname appears in gray in the list of Online Players. On mobile, if your resolution is insufficient, the chat areas are displayed as tabs. This option can be disabled in the preferences. When Chat is open : - Each area title is clickable and will display : - The list of recent fights by clicking on DSC Network. - The list of players online by clicking on Public where your nickname appears in white on the list, in gray those with Chat closed. - The list of members of your Alliance and some other informations, by clicking Alliance. - On the left is the Public Chat, common to all the planets. This Chat has its own entry area and its own range of emoticons. - If you are a member of an Alliance, a private Chat to your Alliance appears in the center, sent messages follow the same rules as Public Chat, but these messages are visible only to members of your Alliance. This Chat has its own entry area and its own range of emoticons. - You can see on the right side all the latest posts published on DSC Network. Automatic translation can be enabled on chat windows. Once the language is selected, the translation is automatic. You can deactivate the translation by clicking again on the selected language. By clicking the pseudonym of a player, it is automatically copied into the edit box. If the pseudonym of a player is preceded by @ it will be highlighted to draw attention of the player. Your sent messages have the date of the same color as this highlight. If the pseudonym of a player is preceded by / the message will be sent to this player only, the message is private and visible only to you and the recipient. When sending these private messages, if you make a mistake in the name of the recipient, or if he is not connected to the chat, a small warning panel will precede your message. On error, the message is not sent but, if the addressee is good but absent, he will see your message on his return, if permitted by history. In addition to the emoticons available by clicking on the button on the right of the input box, some keywords can be replaced by the Chat system, see at the end of the glossary to know them. Similarly, some bbCode elements can be used to format your posts : [b]text[/b] : to make the text bold [i]text[/i] : to make the text italic [u]text[/u] : to underline the text [s]text[/s] : to stroke the text [url=address]texte[/url] or [url]address[/url] : to insert a clickable link On the Public Chat you can chat with Samia (only in french, sorry), she will always be there to answer you but do not forget the @ in front of his name, for example : @Samia Bonjour Every day from 12:00 to 12:10 and from 0:00 to 0:10, a period of anonymity is enabled and all participants are hidden under the effigy Chat zones can be resized in height and width, as well as the font used can be increased or decreased. A button is used to manage the activation/deactivation of the automatic scroll to the list of messages when a new message arrives in the list. For more details on these buttons refer to the help on the Interface.
Management rules
Various boards
Prerequisites
Buildings
Ships
Research & Technology
Ranks
Weather
Regulation
Referral
Sponsorship is accessible from your account, as a list of your referrals. Many referrals are possible, without limit on the number. Sponsor button to send a personalized email with your referral code. Bonus for the sponsor : The referral becomes Sergeant : 100 000 Credits The referral becomes Capitain : 1 000 000 Credits The referral becomes General : 10 000 000 Credits Your friend is free to settle on the planet of their choice.
Contact and References